  ZQuest Visual Aid Icons
   By BH4 / ShadowTiger

I had initially created these visual aid icons in an effort to help
manage the entities that most particularly creative quest authors
put under their layer 1's and 2's to achieve an effect such as
warping without having (visually) walked onto a warp.

The warp in question would go under a copy of the floor, so you
wouldn't have any idea that you've stepped on a warp tile, and
could have therefore avoided it.  It is a "plot-based" warp, essentially.

The same can be said of damage tiles.  You may place damage tiles under
a copy of the floor on layer 1, with a force field on layer 2 or 3 (Which
doesn't match with the floor's Cset.) to simulate a proper forcefield
effect.  The combinations are nearly endless, at least as aspiring
quest designers go.



Thus, within this pack, I've included quite a few things.  Here is
a brief list of them.



Upper Left: Conveyor Tiles.

*Down Conveyors + Lower Unwalkable
*Up Conveyors + Lower Unwalkable
*Down Conveyors
*Up Conveyors
*Left Conveyors + Lower Unwalkable
*Right Conveyors + Lower Unwalkable
*Left Conveyors
*Right Conveyors


Upper Central: Damage & Save Tiles.

*1/2 Damage Tile
*1 Damage tile
*2 Damage Tile
*4 Damage Tile

*Save Point
*Save / Quit Point


Right Central:  Walkability Modifiers.

*Fully Unwalkable
*Lower Unwalkable
*Upper Unwalkable
*Left Unwalkable
*Right unwalkable


Lower Right Corner: Warp Modifier Templates.

*Warp Type A
*Warp Type B
*Warp Type C
*Warp Type D
*Warp Type Random


Lower Left:  Warps.

*Cave (Up)
*Cave 2 (Down)
*Stairs
*Direct Warp / Pit Warp
*Sensitive Warp
*Auto Warp  (Show caution when using this, as you warp INSTANANEOUSLY to that sidewarp when using.)
*Swim Warp (There is no Random Warp.)
*Dive Warp (There is no Random Warp.)



These are probably best when placed in the very, very top of your combo page for peak efficiency.